Educational Tech Li3 Grp. 5

ECO CARD

ECO cards is a modified card game developed by researchers to aid students in learning Science 7, specifically about ecological relationships within the Philippines' ecosystem—featuring some of the endemic as well as critically endangered fauna and flora species of the said country. 



THE ECO CARDS

Ready to learn about our ecosystem?

THIS IS THE RIGHT GAME FOR YOU!  

Eco Card is a card game modified by researchers, from the Polytechnic University of the Philippines - BSEDSC, that aims to help students in learning about our ecosystem as well as the relationships within it!

ECOLOGICAL RELATIONSHIP

ABOUT ECOLOGICAL RELATIONSHIP


Ecosystems include more than a community of living organisms (biotic) interacting with the environment (abiotic). At this level note how carabaos and insects depend on other abiotic factors such as sunlight, water, air and temperature. 


Ecological Relationships in an Ecosystem

Predation is when one organism eats another organism for food. The organism that is eaten is called the prey. Examples of predation are snakes that eat rat, and lions that eat deer. Lions and snakes are called predators. 


Competition is when individuals or populations compete for the same resource, and can occur within or between species. When organisms compete for a resource such as food, space or territory. An example is lions and hyenas that compete for prey. 


Commensalism is a relationship in which one organism benefits while the other is neither helped nor harmed. Examples are orchids that grow on the bark of a tree. The tree gains no benefit from the barnacle, but the orchids get shelter and space. Commensal is the one that benefits from the relationship. Orchid is an example. 

Parasitism is a relationship in which one organism benefits and the other organism is harmed, but not always killed. The organism that benefits is called the parasite, and the one that is harmed is the host. Parasites can be ectoparasites -- such as mosquitoes, ticks, fleas, and leeches -- that live on the surface of the host. Parasites can also be endoparasites -- such as intestinal worms – that live inside the host. 


Mutualism is a relationship in which both species benefit. It is a give and take relationship. When one species receives food in return for transporting the pollen of the other organism, which occurs between bees and flowers. 



ABOUT THE CARD GAME

ECO cards is a modified card game developed by researchers to aid students in learning Science 7, specifically about ecological relationships within the Philippines' ecosystem—featuring some of the endemic as well as critically endangered fauna and flora species of the said country. 

Each card contains an image of the featured organism with its corresponding scientific and common name, unique features, usual diet, and population status based on the International Union for Conservation of Nature’s (IUCN) Red List.

The cards are categorized into two colors; terrestrial organisms which are represented by green cards, meanwhile aquatic organisms represented in blue cards.


OBJECTIVES




MECHANICS OF THE GAME

HOW TO PLAY THE GAME:





USER'S GUIDE 


MATERIALS FOR THE GAME

ECO Cards can be classified into two subgroups; terrestrial (green cards) and aquatic (blue cards). Each card contains an image of the featured organism with their corresponding scientific and common name, unique features, and usual diet. The cards are categorized into two colors; terrestrial organisms which are represented by green cards, meanwhile aquatic organisms represented in blue cards. Cards must be paired up with the same color. 

Action Cards. Besides the number cards, there are several other cards that help mix up the game. These               are called Action or Symbol cards.

§  Reverse – If going clockwise, switch to counterclockwise or vice versa. It can only be played on a card that matches by color, or on another Reverse card. If turned up at the beginning of play, the dealer goes first, and the player to the dealer’s right is next (normally it would be the player to the dealer’s left).

§  Skip – When a player places this card, the next player has to skip their turn. It can only be played on a card that matches by color, or on another Skip card. If turned up at the beginning of play, the first player (to the dealer’s left) loses his/her turn. The next player to that player’s right starts the game instead.

§  Draw Two When a person places this card, the next player will have to pick up two cards and forfeit his/her turn. It can only be played on a card that matches by color, or on another Draw Two.

§  Draw Four – It serves to draw two cards except that the next player has to draw four cards as well as forfeit his/her turn. It can only be played on a card that matches by color, or on another Draw Four.

§  Wild – This card represents two colors, and can be placed or pair with any card. The player has to state   what organism it will represent for the pair up of organisms that he/she wants to put down. 


Dice 

       Each side of the dice will correspond to the five ecological relationships possible to every organism from the deck randomly. The ecological relationship represented by each possible result in rolling the dice are the following: Competition (1), Predation (2), Commensalism (3), Parasitism (4), Mutualism (5). For number 6, that will remain constant, constituting a WILD move. The WILD move will give the player a chance to choose freely which ecological relationship to use in their advantage.




DOWNLOADABLE RESOURCES

THE RESEARCHERS

Jeizil Villamor

Research Leader

Precilla Busa

Research Co-Author

Ma. Elizabeth Canopen

Research Co-Author

Nicole Patanao

Research Co-Author